Project
Breakout: Virtual Meetings
UI · UX · Unity Engineer
Overview
At the beginning of COVID I began prototyping a solution for teams to meet virtually with one another in 3D environments, using Unity (WebGL) hosted on a web frontend. After customer research and validation I was able to put a small team of engineers around me to further explore the concept and eventually ship a beta feature-set.
Approach
I ended up designing and prototyping several remote collaboration feature sets, including:
- Avatar creation
- In-world webcams and screensharing
- Chat and Q+A systems
- Environment selection and user management
I was responsible for the design process from initial wireframes to final UI/UX. I also wrote most of the spatial collaboration code and implemented the gameplay features directly in Unity (like visualizing group discussions, avatar selection, in-world screensharing).